/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
 */
/*
=======================================================================

SYSTEM CONFIGURATION MENU

=======================================================================
 */

#include "ui_local.h"


#define ART_FRAMEL		"menu/art/frame2_l"
#define ART_FRAMER		"menu/art/frame1_r"
#define ART_BACK0		"menu/art/back_0"
#define ART_BACK1		"menu/art/back_1"

#define ID_GRAPHICS		10
#define ID_DISPLAY		11
#define ID_SOUND		12
#define ID_BACK			13

#define VERTICAL_SPACING	34

typedef struct {
    menuframework_s menu;

    menutext_s banner;
    menubitmap_s framel;
    menubitmap_s framer;

    menutext_s graphics;
    menutext_s display;
    menutext_s sound;
    menubitmap_s back;
} optionsmenu_t;

static optionsmenu_t s_options;

/*
=================
Options_Event
=================
 */
static void Options_Event(void* ptr, int event) {
    if (event != QM_ACTIVATED) {
        return;
    }

    switch (((menucommon_s*) ptr)->id) {
        case ID_GRAPHICS:
            UI_GraphicsOptionsMenu();
            break;

        case ID_DISPLAY:
            UI_DisplayOptionsMenu();
            break;

        case ID_SOUND:
            UI_SoundOptionsMenu();
            break;

        case ID_BACK:
            UI_PopMenu();
            break;
    }
}

/*
===============
SystemConfig_Cache
===============
 */
void SystemConfig_Cache(void) {
    trap_R_RegisterShaderNoMip(ART_FRAMEL);
    trap_R_RegisterShaderNoMip(ART_FRAMER);
    trap_R_RegisterShaderNoMip(ART_BACK0);
    trap_R_RegisterShaderNoMip(ART_BACK1);
}

/*
===============
Options_MenuInit
===============
 */
void Options_MenuInit(void) {
    int y;
    uiClientState_t cstate;

    memset(&s_options, 0, sizeof (optionsmenu_t));

    SystemConfig_Cache();
    s_options.menu.wrapAround = qtrue;

    trap_GetClientState(&cstate);
    if (cstate.connState >= CA_CONNECTED) {
        s_options.menu.fullscreen = qfalse;
    } else {
        s_options.menu.fullscreen = qtrue;
    }

    s_options.banner.generic.type = MTYPE_BTEXT;
    s_options.banner.generic.flags = QMF_CENTER_JUSTIFY;
    s_options.banner.generic.x = 320;
    s_options.banner.generic.y = 16;
    s_options.banner.string = "SYSTEM";
    s_options.banner.color = color_white;
    s_options.banner.style = UI_CENTER;

    s_options.framel.generic.type = MTYPE_BITMAP;
    s_options.framel.generic.name = ART_FRAMEL;
    s_options.framel.generic.flags = QMF_INACTIVE;
    s_options.framel.generic.x = 8;
    s_options.framel.generic.y = 76;
    s_options.framel.width = 256;
    s_options.framel.height = 334;

    s_options.framer.generic.type = MTYPE_BITMAP;
    s_options.framer.generic.name = ART_FRAMER;
    s_options.framer.generic.flags = QMF_INACTIVE;
    s_options.framer.generic.x = 376;
    s_options.framer.generic.y = 76;
    s_options.framer.width = 256;
    s_options.framer.height = 334;

    y = 168;
    s_options.graphics.generic.type = MTYPE_PTEXT;
    s_options.graphics.generic.flags = QMF_CENTER_JUSTIFY | QMF_PULSEIFFOCUS;
    s_options.graphics.generic.callback = Options_Event;
    s_options.graphics.generic.id = ID_GRAPHICS;
    s_options.graphics.generic.x = 320;
    s_options.graphics.generic.y = y;
    s_options.graphics.string = "GRAPHICS";
    s_options.graphics.color = color_red;
    s_options.graphics.style = UI_CENTER;

    y += VERTICAL_SPACING;
    s_options.display.generic.type = MTYPE_PTEXT;
    s_options.display.generic.flags = QMF_CENTER_JUSTIFY | QMF_PULSEIFFOCUS;
    s_options.display.generic.callback = Options_Event;
    s_options.display.generic.id = ID_DISPLAY;
    s_options.display.generic.x = 320;
    s_options.display.generic.y = y;
    s_options.display.string = "DISPLAY";
    s_options.display.color = color_red;
    s_options.display.style = UI_CENTER;

    y += VERTICAL_SPACING;
    s_options.sound.generic.type = MTYPE_PTEXT;
    s_options.sound.generic.flags = QMF_CENTER_JUSTIFY | QMF_PULSEIFFOCUS;
    s_options.sound.generic.callback = Options_Event;
    s_options.sound.generic.id = ID_SOUND;
    s_options.sound.generic.x = 320;
    s_options.sound.generic.y = y;
    s_options.sound.string = "SOUND";
    s_options.sound.color = color_red;
    s_options.sound.style = UI_CENTER;

    s_options.back.generic.type = MTYPE_BITMAP;
    s_options.back.generic.name = ART_BACK0;
    s_options.back.generic.flags = QMF_LEFT_JUSTIFY | QMF_PULSEIFFOCUS;
    s_options.back.generic.callback = Options_Event;
    s_options.back.generic.id = ID_BACK;
    s_options.back.generic.x = 0;
    s_options.back.generic.y = 480 - 64;
    s_options.back.width = 128;
    s_options.back.height = 64;
    s_options.back.focuspic = ART_BACK1;

    Menu_AddItem(&s_options.menu, (void *) & s_options.banner);
    Menu_AddItem(&s_options.menu, (void *) & s_options.framel);
    Menu_AddItem(&s_options.menu, (void *) & s_options.framer);
    Menu_AddItem(&s_options.menu, (void *) & s_options.graphics);
    Menu_AddItem(&s_options.menu, (void *) & s_options.display);
    Menu_AddItem(&s_options.menu, (void *) & s_options.sound);
    Menu_AddItem(&s_options.menu, (void *) & s_options.back);
}

/*
===============
UI_SystemConfigMenu
===============
 */
void UI_SystemConfigMenu(void) {
    Options_MenuInit();
    UI_PushMenu(&s_options.menu);
}
